fredag 6 maj 2016

The music in Remembrance

The time has come to talk about the musical aspects of the game. My name is Gustav Arneback and I am the lead musician in the team, and in charge for keeping the music in line with the rest of the game. As Remembrance is a game with a heavy focus on the aesthetics and an emphasis on creating a strong relation between the different disciplines (graphics, music, sound and story), it is important that the music manages to deliver something coherent together with the rest of the asethetics.

Early on in the project we had an idea about almost blending the line between sound and music. The early musical ideas were very ambient and acted almost as an soundwall presented with music. With minimalistic melodies and dark pads the music were meant to create an atmosphere for the game. An example of this was presented in the first blogpost by our project lead Lukas Bergstrand.

As of today, we are halfway through the project and the musical direction has kind of been divided into two seperate musical expressions. One for the general explorative, melodybased orchestral pieces and one for the more ambient and dark atmosphere-inducing pieces needed to represent different feelings in the game’s points of interests.

To create a coherent feeling in the music our musician Arvid Wiesand created the game’s main theme, not only to act as a representation of the game musically but also to be used as a music template with musical ideas to build different musical pieces in the game. An approach also used by Austin Wintory in his beautiful soundtrack to the game Journey where he based alot of the music around one main melody.

There is still a long way to go for the music to live in symbiosis with the rest of the game but we’re closing in on our goal with each day that goes. Until we have something new to share on the musical side of things I will leave you with a taste of the game’s main theme!

- Gustav


Main Theme by Arvid Wiesand.

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